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KotH Goldwater a7

A rotationally symmetrical king of the hill map.

  1. Orangepumpkin7

    Orangepumpkin7 L1: Registered

    Messages:
    43
    Positive Ratings:
    14
    Goldwater - A fast-paced King of The Hill map which does not really follow the viaduct formula.

    A small, fast-paced king of the hill map.
     
  2. Orangepumpkin7

    Orangepumpkin7 L1: Registered

    Messages:
    43
    Positive Ratings:
    14
  3. Orangepumpkin7

    Orangepumpkin7 L1: Registered

    Messages:
    43
    Positive Ratings:
    14
  4. Orangepumpkin7

    Orangepumpkin7 L1: Registered

    Messages:
    43
    Positive Ratings:
    14
  5. Orangepumpkin7

    Orangepumpkin7 L1: Registered

    Messages:
    43
    Positive Ratings:
    14
    -Changed mid's house/"hut"
    -Added more cover to mid
    -Rotated spawns
    -Changed locations of pickups around mid
    -Decreased the amount of time it takes to cap the point, as well as the amount of time it takes before the point can be captured.
    -Fixed some clipping issues pertaining to the area just outside of spawn
    -Extended the func_respawnroom trigger to fit all of the spawn (lol)

    [NOTE] There is no water in koth_goldwater_a3!

    Read the rest of this update entry...
     
  6. Orangepumpkin7

    Orangepumpkin7 L1: Registered

    Messages:
    43
    Positive Ratings:
    14
  7. Orangepumpkin7

    Orangepumpkin7 L1: Registered

    Messages:
    43
    Positive Ratings:
    14
    -Fixed spawn issues
    -Added nobuild to certain areas
    -Changed timings slightly
    -Changed locations and sizes of pickups around the map

    [NOTE] There is no water on king of the hill Goldwater alpha 4b.

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  8. Orangepumpkin7

    Orangepumpkin7 L1: Registered

    Messages:
    43
    Positive Ratings:
    14
    -Worked on removing sightlines in and around mid
    -Blocked off the bridge underneath mid
    -Worked on improving optimization
    -Added clipping to some corners
    -Adjusted locations of ammo packs around mid

    [NOTE] There is no water in koth_goldwater_a5!

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  9. Orangepumpkin7

    Orangepumpkin7 L1: Registered

    Messages:
    43
    Positive Ratings:
    14
    Goldwater
    Alpha 6

    -Optimized some more stuff
    -Created a jump spot for people who head right(getting them to mid faster)
    -Blocked a certain sightline, AKA a peek-shot.
    -Moved location of a small ammopack near mid
    -Added a window in said 'pointless room' to make it less 'pointless' giving pushing teams an important view of the central building.
    -Changed the skybox and HDR lighting to be more of a flat, afternoon look. This way it doesn't overwhelm players and also gives more depth to existing lights on the map. (I promise it won't make it darker)

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  10. Orangepumpkin7

    Orangepumpkin7 L1: Registered

    Messages:
    43
    Positive Ratings:
    14
    Goldwater
    Alpha 7
    -Clipped off rock used as a perch point by snipers
    -Cut down spawn courtyard in order to save a few seconds while walking to the point
    -Extended the building on the right more towards the point to make mid feel smaller
    -Moved doorways that were being abused by snipers
    -Improved optimization
    -Changed more world brushes into displacements to help with compile times and optimization
    -Brought back the old, afternoon skybox from the last last version
    -Extended the central building forward towards mid slightly in order to combat sightlines(and also to make mid feel smaller)
    -Added stairs in place of a prop jump around the point, making it more viable to take the right route for cover
    -Added a large rock as to take up more space around mid

    [NOTE] There is no water in koth_goldwater_a7!


    Read the rest of this update entry...
     
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