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Changed partial cap rate from 0 to 0.1
Changed water texture in death pits near BLU initial spawn
Added ledge with small health kit just after A tunnel
Extended dead-end just after A to new one-way door route into B flank
Expanded interior of small building just after A
Added small window to small building just after A
Reworked flank route into building overlooking B cart path
Raised walls/roof of building overlooking B cart path
Added second floor to B flank building containing BLU first forward spawn
Contains a small health/ammo kit
Open window overlooking B
Removed rollback zone at B hill
Slightly expanded tunnel before C arena and added small ledge
Expanded/reworked high ground overlooking BLU dropdown flank into C
Raised high ground with tall fence in C arena and added ramp
Trimmed edge of further back high ground in C arena
Pushed RED final spawn back 128 units
Extended high ground area at final
Added fence to high ground area at final
Pushed lower RED final spawn exit back
Marked rollback zone at final
Fixed BLU players in second forward spawn being teleported to RED final spawn after the round ends
Slightly adjusted health/ammo positioning
Adjusted props
Adjusted lighting
Adjusted displacements
Adjusted clipping
Fixed rollback zone markings on B
Added rollback zone markings on C
Added billboard arrows outside BLU forward spawns
Added one way window looking into ramp/bridge route into final point
Added new room before open window room overlooking final point
Pushed resupply locker in RED final spawn further back
Adjusted displacements
Adjusted lighting
Added signs pointing to A inside building near B
Clipped short wooden fence props around B and C
Moved medium health kit near C point to wall parallel to tunnel exit
First post-72 hour jam update.
Brightened previously dark gameplay areas, as well as the map overall
Raised/altered 3D skybox to better cover cutoff
Fixed long shadows and shadows through walls
Shortened payload door in BLU initial spawn
Widened ramp/platform leading to window room overlooking the A point
Area behind rock with full health kit is now larger
Area behind shack near A point is now larger
Raised ceiling a bit inside A/B flank/connector building
Replaced and flipped claustrophobic staircase leading to B with open staircase
Removed wall between ramp and main room of small building past A
Pushed building overlooking path to B back, creating a larger area on the ground
Changed health/ammo location inside building overlooking path to B
Added prop jump to balcony overlooking path to B
Replaced small health kit in BLU forward spawn building with medium health kit
Window near path to B made one-way from the inside
Rotated doorway to room with medium health kit in BLU forward spawn building
Fixed players getting stuck on one-way door to path to C
Replaced C flank route with one-way dropdown
Extended high ground overlooking path to C
Added one-way window inside building near C path cliff
Raised roof inside main C building
Slightly widened hallway with medium health/ammo in main C building
Moved C capture point to just outside of the tunnel; BLU players must now push the cart farther
Added medium health kit outside C tunnel
Added new route connecting staircase route to final to RED high ground via bridge
Replaced narrow tunnel route to final with window room facing RED high ground
Removed wall and opened up area with full health kit near final
Replaced final explosion zone trigger_multiple brushes with trigger_hurt brushes
Added areaportals to almost all buildings
Fixed short playerclip brush
Turned more brushes into func_details