so it's been a while....nearly a year in the works but at last, Gladstone B8 is here! Thank you for everyone who helped me through this huge change!

Changes!:
-new lighting
-established the theme more with some outside details.
-Changed the skybox
-removed all dev textures
-completely changed the side huts to add more hight variation for mid.
-added some new detailing and props
-new clipping
-made the loading platform by the Warehouses bigger for more hight variations
-changed the courtyard outside of Spawn.
-added a door to the garage to block off a sightline.
-removed some bad sightlines
-Added soundscapes.
-general optimisation
just a small thing to fix a small clipping issue
it has taken me a long time to get to this point but here we are! finally in beta! Thank you all those who have helped me get to this stage with the map, I can not be grateful enough for all the help.

Changes!:
-new lighting
-established the theme more, the map takes place at a fuel depot now.
-removed all dev textures
-completely redesigned the spawn rooms due to bad brushwork
-new mid building due to brushwork issues
-new lighting
-added some new detailing and props
-new clipping
-made the loading platform by the Warehouses bigger for more hight variations
-made the outhouse at the back of the Warehouses bigger to make the room less cramped.
-removed the missile from the garage as it made no logical sense.
-general optimisation

NOTE: the file says the map is Beta 7, this is due to how many times hammer refused to work and corrupted the file. sorry about any confusion caused by this
Thank you to all that gave feedback on this map!

Changes:
-Raised the ground of the missile house to try and create more interesting terrain
-Added some more props for the same reason
-a complete overhaul of spawn to avoid everyone getting shoehorned into the same one route
-added health packs at mid so players don't have to go all the way back to the base to heal up.
just a small change due to some very helpful feedback.

-changed the direction of the doors to battlements
-fixed a few textures
-added a ramp to the midpoint (from the flatbed to the platform)
-blocked projectiles from going under the point to stop hidden sticky traps.
Simple problem fix.
-removed some old clipping from A12 that I missed
-removed a small camping spot
Thank you so much to all that gave feedback on this map!
I am forever grateful and can't thank you all enough!

Changes:
-removed the sun as it was blinding players
-lowered the roof of mid
-removed some useless props in the bases and mid to reduce noise
-removed some unused walkways
-changed the doors into the battlements to try and help with visibility
-changed the placement of some health packs to try and make them easier to find
-changed some of the textures to improve overall looks.
-fixed a small clipping issue that made the map unbalanced
Heya, it's been a while since I last updated the map, this is due to school and other issues. but I'm back!
Anyway, here are the changes:

-Made the distance between the battlements and mid longer
-Moved the spawn further back to increase the time it takes to get to mid
-changed and added some props to shut off sightlines
-completely reworked the spawn courtyard
-changed and overhauled the clipping
-moved the boxes at the back of the battlements for ease of movement

hope you enjoy
-Funk
another file fix. man i need to get better at this XD