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Since B5 had some clipping issues (and even a bug where projectiles went through displacements) i made B5a.
The theme is now made less bright. And alot of EArkham's props have been added.
A and B have been swapped in its position (visualy). They still behave the same but To get the capture order of bots more logical they now would more often go A -> B -> C. Ofcourse, since its gravelpit style this doesnt mean it allways goes that way.
Changes to control points:
A recieved some extra detailing, but other than that is still the same
B had a visual overhaul, less pillars, and easier to navigate paths.
C has a major artpass change (major thanks to EArkham's Sphinx). Also, the roof of the capture point has been removed.
The hatch area had some changes due to a problem with displacements in instances. But for the rest is still the same.
The bomber now has a visual path and instead of taking the shortest path now goes through both capture zones
Some healthpacks and ammo packs have been changed to better suit defensive options
Bugfixes:
Bots now dont constantly walk of control points (it still can happen, but the times it happens is reduced).
Bonk scouts now do get stunned
Doors near the spawn now open slightly faster to prevent scouts hitting the door
Unlogical alarms should no longer happen
Missions have been updated!
Shield medics have been added
Vaccinator medics have been added(they use the stock medigun because of a render bug with vaccinators)
Some other non medic bot types have been added (for example a rapid fire battalions soldier)
Updates:
- Missions updated (a v1 and v2 of advanced 1 are made to cover changes that were made after the test, v2 being the one to be tested and v1 being the outdated one)
- All map regions are now detailed (some areas have basic detailing only)
- Initial connection for the 3d skybox is made
Version B3 on its initial public test showed some major issues which is why i had to make a B3a. But that one passed the test hence its now public!
Changelog:
- Control point hud showing up again
- More detailing added
- Missions updated (mostly normal,adv2 and expert1 had updates)
- Fixed a bug where bots jump down from C and die from fall damage (they now walk down from the bridges)
Known bugs:
- Alarm sounds play again although sometimes still arent entirely correct. But they are still more helpfull than during the times there were none.
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