Gelid

72hr Jam 2024 Gelid A6A

Hotfix Update

  • removed stray brush clip
  • textured some parts of the maps
  • error fixes
  • added a small window on the final point wall
  • added extra medium ammo and healthkit on last
  • added a small cover on the main entrance towards last
  • added a barrel on last
  • fixed error model

  • re-added the cover on 2nd point
  • blocked long sightlines that goes through last lobby and mid
  • added small healthkit near 2nd point
  • added block bullets on some areas near 2nd



  • other error fixes
  • small optimizations
  • some artpass on mid
  • widen up the area on last
  • made the last area more brighter
  • fixed the broken shutter door going through the last lobby
  • added extra spectator cameras on last
  • expanded one of the routes towards last
  • a big boom at last

  • artpassed the exterior of the 2nd spawnroom
  • fixed the unusual hole in one of the buildings

  • jumper classes can not see through the interior of the side route when jumping from above
  • added more see through on the mid point

  • disabled shadows on all security fence props
  • respawn wave times adjusted
  • miscellaneous changes
  • Capture point area on last adjusted
  • added a shutter door towards the lobby
  • added a "surprise" after winning the map

A lot of changes on the 2nd point
  • removed barrels
  • moved the cover
  • made the side door way wider
  • blocked long sightline
  • made the ramps solid to projectile

  • closed off the window on mid
  • added some overlays
  • some art pass on spawn rooms
  • more textures adjustment
  • error fixes
  • made final point capture time to 3 seconds
  • added a detail structure to the last point
  • expanded cap area for a little bit
  • clipped the railing in the point

  • widen up some routes going through second point
  • removed the arch geometry behind second point
  • adjusted the cliffwalls near second point
  • added more space around the second point itself
  • expanded the alcove for a little bit
  • expanded some doors

  • added more textures
  • moved some health and ammo pickups
  • added back observer points
  • added some more lighting
  • error fixes
A hotfix update

  • fixed the stair bug
  • patched some exploit spots
  • added more textures
  • added more overlays
  • added some OOB detailing
  • changed cap time of 2nd from 6 seconds to 7 seconds
  • changed cap time of mid from 11 seconds to 12 seconds
  • other miscellaneous changes
  • added barrels at mid
  • added func_nobuild at mid
  • added a side platform at 2nd and expanded the alcove
  • made the basement/lower ground route smaller and tight through last
  • removed some obstructions at last point
  • changed/adjusted/removed some pickups and healthkit on the map
  • added some textures
  • added small details
  • expanded some doors
  • added more overlays
Mid Point
  • added textures
  • small layout adjustment on the capzone
  • added lights under the point

2nd Point
  • clean up the area behind the point
  • added a small alcove and move ammo pack there
  • added a barrel for cover and other uses
  • lights can't pass through displacement cliffs anymore
  • removed small health pack
  • added textures

Last Point
  • connected the previously disconnected lobbies
  • made the roofs taller
  • lower ground route adjusted blocking the empty vertical space
  • high ground route adjusted removing the solid cover and replacing it with a slight cover
  • removed some pickups and moved some pickups

  • adjusted some pickups into small or medium
  • added some signs
  • general error and miscellaneous fixes
Mid changes
  • adjusted the bridges/platform around the point
  • carved the upper layer of the point
  • added grate texture to see through the lower layer of the point
  • displacement in the point smoothen

2nd Point changes
  • changed the cover from a prop into a func_detail
  • displacement routes smoothen

Last Point changes
  • blocked the very long sightline
  • lower ground route adjusted to not deal a lot of fall damage
  • high ground route adjusted to give more space
  • lobby area extended by a bit
  • ramps going through the last point changed into stairs
  • remove medium health pack

- general error and miscellaneous fixes
  • adjusted layout of mid
  • remove some clutter
  • adjusted mid building connecting it to the flank building
  • made the main route through mid an underpass, replacing the wired fence

  • 2nd Point adjustments
  • inverse the position of the watch tower
  • removed more clutter
  • slight adjustments on one of the routes
  • added some cover
  • removed problematic sightlines

  • Last Point Adjustments
  • removed the 2nd highground
  • shorten some routes, closing one opening
  • lobby area slightly adjusted
  • low ground flank route layout changed

  • General Adjustments
  • Pickup positions adjusted
  • small detailing added
  • out of bounds area adjusted
  • removed some pickups
  • error and miscellaneous fixes