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Game mode and general changes:
added setup gates and a setup time (45s)
shortened flag return time (40s->20s)
upon picking up a neutral flag, added a forced respawn of the defending team
(possibly) fixed the dynamic respawn time logic
improved signage
rearranged a few pickups
Base changes:
fixed a misaligned visualizer
moved the GANTRY crane and the hanging container
Cap changes:
moved the capture point to a harder to reach location
added an additional staircase linking the capture area and the gallery
lifted up the whole gallery by a bit
Lower lobby changes:
reshaped the lifted platform
opened up a path from the lower ground, through the wooden roof, to the gallery
Upper lobby changes:
opened up a passage through the second viaduct to the lower lobby
shifted the tall cargo a little bit (next to the open container)
Mid changes:
shifted both halves of the map relative to each other
added a glass window to the open container
added an additional steppy on the ramp leading to viaduct