fixed a missing setup gate
Gameplay changes:
  • narrowed down mid and closed off one route
  • rerouted the cave flank to prevent bypassing mid
  • rerouted the GANTRY crane flank to prevent bypassing lobby
  • added more space between the first and second viaduct
  • added a roof over parts of the moving train route
  • removed the tall containers from mid
  • moved the GANTRY crane and the hanging container

Non-gameplay changes:
  • adjusted soundscape proxies
  • added basic 3d skybox because why not
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Game mode and general changes:
  • added setup gates and a setup time (45s)
  • shortened flag return time (40s->20s)
  • upon picking up a neutral flag, added a forced respawn of the defending team
  • (possibly) fixed the dynamic respawn time logic
  • improved signage
  • rearranged a few pickups

Base changes:
  • fixed a misaligned visualizer
  • moved the GANTRY crane and the hanging container

Cap changes:
  • moved the capture point to a harder to reach location
  • added an additional staircase linking the capture area and the gallery
  • lifted up the whole gallery by a bit

Lower lobby changes:
  • reshaped the lifted platform
  • opened up a path from the lower ground, through the wooden roof, to the gallery

Upper lobby changes:
  • opened up a passage through the second viaduct to the lower lobby
  • shifted the tall cargo a little bit (next to the open container)

Mid changes:
  • shifted both halves of the map relative to each other
  • added a glass window to the open container
  • added an additional steppy on the ramp leading to viaduct