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indev6
OVERALL:
Visually overhauled the whole map
Adjusted most indoor areas' geometry
Made many changes that are too unimportant to be mentioned
STAGE 1:
Shortened the cart track and changed map geometry with it
Added more cover for BLU in some places
Simplified RED spawn top exit
Adjusted health and ammo packs
Adjusted spawn times and spawn points
Fixed cart being jiggly in the HUD
indev5
OVERALL:
Decreased setup length by 5 seconds
Made many changes that are too minor to be mentioned
STAGE 1:
Slightly expanded area around the first control point
Redesigned RED spawn to support defendability of the last control point
Adjusted some geometry
STAGE 2:
Fixed RED not having spawn points on this stage at all
indev4
OVERALL:
Decreased timer length by 2 minutes
Fixed timer not increasing upon capturing a point
Added a custom-texture info box on both stages
STAGE 1:
Redesigned BLU start area
Removed cave flank in the connector building
Flattened the area around the first control point
Overhauled flank building interior
Heavily changed/adjusted some geometry
Adjusted spawn times
indev3
Overall:
Started providing changelog in the menu photos
Inverted the order of stages
Changed some geometry to support the life of defending team
Adjusted health and ammo packs
Adjusted spawn times
Fixed round timer being increased when cart rollbacks to a captured point
New Stage 1:
Redesigned first half of the map
New Stage 2:
Changed entrances to RED flank building by the last point to make them more noticeable
indev2
Overall:
Flattened some areas
Adjusted some geometry
Made several changes that are too minor to be mentioned
Stage 1:
Redesigned red flank building by the last point
Shortened overall track path slightly
Adjusted spawn times in favour of BLU side
Adjusted ammo and health packs
indev1
Overall:
Decreased setup time by 15 seconds
Improved clipping
Added more cover and area to places
Adjusted some geometry
Made several changes that are too minor to be mentioned
Stage 1:
Extended and slightly changed the cliff flank by the first point
Adjusted spawn times
Stage 2:
Added pickups
Slightly redesigned the platform in the building by the first point