indev6

OVERALL:
  • Visually overhauled the whole map
  • Adjusted most indoor areas' geometry
  • Made many changes that are too unimportant to be mentioned

STAGE 1:
  • Shortened the cart track and changed map geometry with it
  • Added more cover for BLU in some places
  • Simplified RED spawn top exit
  • Adjusted health and ammo packs
  • Adjusted spawn times and spawn points
  • Fixed cart being jiggly in the HUD
indev5

OVERALL:
  • Decreased setup length by 5 seconds
  • Made many changes that are too minor to be mentioned

STAGE 1:
  • Slightly expanded area around the first control point
  • Redesigned RED spawn to support defendability of the last control point
  • Adjusted some geometry

STAGE 2:
  • Fixed RED not having spawn points on this stage at all
indev4

OVERALL:
  • Decreased timer length by 2 minutes
  • Fixed timer not increasing upon capturing a point
  • Added a custom-texture info box on both stages

STAGE 1:
  • Redesigned BLU start area
  • Removed cave flank in the connector building
  • Flattened the area around the first control point
  • Overhauled flank building interior
  • Heavily changed/adjusted some geometry
  • Adjusted spawn times
indev3

Overall:
  • Started providing changelog in the menu photos
  • Inverted the order of stages
  • Changed some geometry to support the life of defending team
  • Adjusted health and ammo packs
  • Adjusted spawn times
  • Fixed round timer being increased when cart rollbacks to a captured point

New Stage 1:
  • Redesigned first half of the map

New Stage 2:
  • Changed entrances to RED flank building by the last point to make them more noticeable
indev2

Overall:
  • Flattened some areas
  • Adjusted some geometry
  • Made several changes that are too minor to be mentioned

Stage 1:
  • Redesigned red flank building by the last point
  • Shortened overall track path slightly
  • Adjusted spawn times in favour of BLU side
  • Adjusted ammo and health packs
indev1

Overall:
  • Decreased setup time by 15 seconds
  • Improved clipping
  • Added more cover and area to places
  • Adjusted some geometry
  • Made several changes that are too minor to be mentioned

Stage 1:
  • Extended and slightly changed the cliff flank by the first point
  • Adjusted spawn times

Stage 2:
  • Added pickups
  • Slightly redesigned the platform in the building by the first point