Fixed missing glass textures. Fixed material weirdness on computers on C. Fixed incorrect lighting on stairs in A-B connector.
Layout changes to the top area of the A-B connector. Reworked the 2nd blu forward spawn and the lobby it connects to. Some other minor changes and fixes. Known issue: Stairs in curved area between A and B have shit lighting.
Added glass windows on the catwalk in B-C lobby to prevent spawncamping of reds' forward spawn. Lighting adjustments on C. Added arrow signs for red and blu forward spawns. Added areaportalwindows to a few doorways and the window at C. Clipping fixes.
Changed the stairwell at C. Added railings to the catwalk in B-C connector. Closed off the RED highground at B. Removed the weird B point console thing. Extended B cap zone a bit.
Added some cover to B point. Reworked the stairs room to the side of B. Fixed the trigger wall at B.
Some changes to B andA-B connector to make it a bit easier to attack and make 2nd BLU forward spawn less spawncampable.
Clipping fixes. Changed the exterior appearance of BLU base. Fixed missing func_respawnroom volume for BLU first spawn.
Increased respawn time for RED on B. Fixed some clipping issues. Added a few lights to A area. Added stairs to the curved section for access to the top area. Fixed cap point not changing its skin on C.
Fixed incorrect reflections on the floor in indoor areas. Fixed missing clipping on certain objects. Fixed stickies bouncing from glass walls. Added 3D skybox. Fixed missing lower exit door in final RED spawn.
First artpass of the map, 3d skybox and some known issue are still present (fucked up floor cubemaps are one of the latter).