A new spytech thing. Now with a name.
Fixed an exploit with a misaligned player clip.
Fixed numerous clipping issues.
Removed bogus pickup patch.
Minor visual improvements
Fixed some clipping issues
Fixed deathpits launching ragdolls.
Fixed one way door at B opening from the wrong side.
Fixed LDR (fuck you CompilePal).
Minor fixes and improvements.
Fixed missing content
Finished artpassing the side room at B.
Fixed the minor stuff from last version.
Reflections in the waterfall room are incorrect, I forgot to place cubemaps there.
I am planning to add a 3d skybox mountain where the C point is.
I forgot to get rid of the jarate pickup, so it is still there for now.
Deathpits still fling ragdolls on kill.. Forgot to adress that.
Honestly it has been so long since I worked on this I forgot what changed from last version.
Closed off the top route in A-B connector to test the impact on overall gampleay between the 2 points.
Moved 2nd blu forward spawn to the connector between the curved bit and B.
Added an inner spawn door and moved spawnpoints back in blu first spawn.
Fixed missing glass textures.
Fixed material weirdness on computers on C.
Fixed incorrect lighting on stairs in A-B connector.
Separate names with a comma.