Fulgur b6

A new spytech thing. Now with a name.

  1. Update to version b6

    • Added some cover to B point.
    • Reworked the stairs room to the side of B.
    • Fixed the trigger wall at B.
  2. Update to version b5

    • Some changes to B andA-B connector to make it a bit easier to attack and make 2nd BLU forward spawn less spawncampable.
  3. Update to version b4

    • Clipping fixes.
    • Changed the exterior appearance of BLU base.
    • Fixed missing func_respawnroom volume for BLU first spawn.
  4. Update to version b3

    • Increased respawn time for RED on B.
    • Fixed some clipping issues.
    • Added a few lights to A area.
    • Added stairs to the curved section for access to the top area.
    • Fixed cap point not changing its skin on C.
  5. Update to version b2

    • Fixed incorrect reflections on the floor in indoor areas.
    • Fixed missing clipping on certain objects.
    • Fixed stickies bouncing from glass walls.
    • Added 3D skybox.
    • Fixed missing lower exit door in final RED spawn.
  6. Moving to beta

    • First artpass of the map, 3d skybox and some known issue are still present (fucked up floor cubemaps are one of the latter).
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  7. Update to version a18

    • Added catwalk connecting both entrances to C allowing BLU to access both from the highground in the area before.
    • Increased RED spawntime for C to 16s.
    • Fixed clipping above BLU spawn.
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  8. Update to version a17

    • Removed medium healthkit at C.
    • Lowered highground at C and C point slightly.
    • Flipped the stairwell leading to the upstairs area before C.
    • Increased max time from 6 to 9 minutes.
    • Clipping fixes.
  9. Update to version a16

    • Added some sightline blockers and cover to make the lower path under A safer for attackers. Also made the path more noticable from the cliffside area.
    • Clipping fixes.
  10. Update to version a15

    • Added lower path on A.
    • Removed a piece of glass cover on B.
    • Clipping fixes.