Cliffside path under A is now a one-way dropdown for BLU. Added some extra detailing in the interior bit of the cliffside area between A and BLU spawn.
Fixed an exploit with a misaligned player clip.
Fixed numerous clipping issues. Removed bogus pickup patch. Optimization pass Minor visual improvements
Fixed some clipping issues Removed piss Fixed deathpits launching ragdolls. Fixed one way door at B opening from the wrong side. Added HDR
Fixed LDR (fuck you CompilePal).
Minor fixes and improvements.
Fixed missing content
Finished artpassing the side room at B. Fixed the minor stuff from last version. Few things: Reflections in the waterfall room are incorrect, I forgot to place cubemaps there. I am planning to add a 3d skybox mountain where the C point is. I forgot to get rid of the jarate pickup, so it is still there for now. Deathpits still fling ragdolls on kill.. Forgot to adress that.
Honestly it has been so long since I worked on this I forgot what changed from last version.
Closed off the top route in A-B connector to test the impact on overall gampleay between the 2 points. Moved 2nd blu forward spawn to the connector between the curved bit and B. Added an inner spawn door and moved spawnpoints back in blu first spawn. Clipping fixes.