Fulgur rc2a

A new spytech thing. Now with a name.

  1. Update to version rc2a

    AsG_Alligator
    • Fixed an exploit with a misaligned player clip.
  2. Update to version rc2

    AsG_Alligator
    • Fixed numerous clipping issues.
    • Removed bogus pickup patch.
    • Optimization pass
    • Minor visual improvements
    MegapiemanPHD thanked this.
  3. Update to version rc1

    AsG_Alligator
    • Fixed some clipping issues
    • Removed piss
    • Fixed deathpits launching ragdolls.
    • Fixed one way door at B opening from the wrong side.
    • Added HDR
    MegapiemanPHD thanked this.
  4. Update to version b15

    AsG_Alligator
    • Fixed LDR (fuck you CompilePal).
  5. Update to version b14

    AsG_Alligator
    • Minor fixes and improvements.
  6. Update to version b13a

    AsG_Alligator
    • Fixed missing content
  7. Update to version b13

    AsG_Alligator
    • Finished artpassing the side room at B.
    • Fixed the minor stuff from last version.
    Few things:
    • Reflections in the waterfall room are incorrect, I forgot to place cubemaps there.
    • I am planning to add a 3d skybox mountain where the C point is.
    • I forgot to get rid of the jarate pickup, so it is still there for now.
    • Deathpits still fling ragdolls on kill.. Forgot to adress that.
  8. Update to version b12

    AsG_Alligator
    Honestly it has been so long since I worked on this I forgot what changed from last version.
    MegapiemanPHD thanked this.
  9. Update to version b11

    AsG_Alligator
    • Closed off the top route in A-B connector to test the impact on overall gampleay between the 2 points.
    • Moved 2nd blu forward spawn to the connector between the curved bit and B.
    • Added an inner spawn door and moved spawnpoints back in blu first spawn.
    • Clipping fixes.
    MegapiemanPHD thanked this.
  10. Update to version b10

    AsG_Alligator
    • Fixed missing glass textures.
    • Fixed material weirdness on computers on C.
    • Fixed incorrect lighting on stairs in A-B connector.