A new spytech thing. Now with a name.
Added some cover to B point.
Reworked the stairs room to the side of B.
Fixed the trigger wall at B.
Some changes to B andA-B connector to make it a bit easier to attack and make 2nd BLU forward spawn less spawncampable.
Changed the exterior appearance of BLU base.
Fixed missing func_respawnroom volume for BLU first spawn.
Increased respawn time for RED on B.
Fixed some clipping issues.
Added a few lights to A area.
Added stairs to the curved section for access to the top area.
Fixed cap point not changing its skin on C.
Fixed incorrect reflections on the floor in indoor areas.
Fixed missing clipping on certain objects.
Fixed stickies bouncing from glass walls.
Added 3D skybox.
Fixed missing lower exit door in final RED spawn.
First artpass of the map, 3d skybox and some known issue are still present (fucked up floor cubemaps are one of the latter).
Added catwalk connecting both entrances to C allowing BLU to access both from the highground in the area before.
Increased RED spawntime for C to 16s.
Fixed clipping above BLU spawn.
Removed medium healthkit at C.
Lowered highground at C and C point slightly.
Flipped the stairwell leading to the upstairs area before C.
Increased max time from 6 to 9 minutes.
Added some sightline blockers and cover to make the lower path under A safer for attackers. Also made the path more noticable from the cliffside area.
Added lower path on A.
Removed a piece of glass cover on B.
Separate names with a comma.