Added paint strips to windows around the map to make it easier to distinguish where glass is. Redone B-C connector. Redone blu spawn - A connector and yard. Lighting improvements. Read the rest of this update entry...
Did some more alterations to C. Changed the position of the ramp leading up to the vent route. Clipping fixes. Read the rest of this update entry...
Red now spawns on C after A is captured. Adjusted spawn times. Detailed part of the map. Clipping fixes. Read the rest of this update entry...
Closed off top route to C. Added stairs to the old top route area exiting below the top balcony. Disabled BLU first forward spawn as a test. Clipping fixes. Read the rest of this update entry...
Adjusted some pickup placements. Added a jump route for scouts to A. Replaced the messy barrier cover at A with a cleaner brush cover piece. Some detailing to A and B areas. Made left-side cliffside path to A a dropdown allowing BLU to gather in the cliffside area for a push safely. Read the rest of this update entry...
Shifted 2nd BLU forward spawn a bit further from C. Clipping fixes. Read the rest of this update entry...
Added lower path on A. Removed a piece of glass cover on B. Clipping fixes. Read the rest of this update entry...
Added some sightline blockers and cover to make the lower path under A safer for attackers. Also made the path more noticable from the cliffside area. Clipping fixes. Read the rest of this update entry...
Removed medium healthkit at C. Lowered highground at C and C point slightly. Flipped the stairwell leading to the upstairs area before C. Increased max time from 6 to 9 minutes. Clipping fixes. Read the rest of this update entry...
Just wanted to let you know I think this is your best map by far. I've only had a couple rounds on it, but haven't seen any glaring problems. Routes toward C might need a slight refocusing, but it's fine if it's a little difficult for blue. Just make sure that difficulty is because of the defensive options, not because the blue team is being split weirdly.
Added catwalk connecting both entrances to C allowing BLU to access both from the highground in the area before. Increased RED spawntime for C to 16s. Fixed clipping above BLU spawn. Read the rest of this update entry...
First artpass of the map, 3d skybox and some known issue are still present (fucked up floor cubemaps are one of the latter). Read the rest of this update entry...