Fulgur

Fulgur rc3

  • Fixed missing glass textures.
  • Fixed material weirdness on computers on C.
  • Fixed incorrect lighting on stairs in A-B connector.
  • Layout changes to the top area of the A-B connector.
  • Reworked the 2nd blu forward spawn and the lobby it connects to.
  • Some other minor changes and fixes.

Known issue: Stairs in curved area between A and B have shit lighting.
  • Added glass windows on the catwalk in B-C lobby to prevent spawncamping of reds' forward spawn.
  • Lighting adjustments on C.
  • Added arrow signs for red and blu forward spawns.
  • Added areaportalwindows to a few doorways and the window at C.
  • Clipping fixes.
  • Changed the stairwell at C.
  • Added railings to the catwalk in B-C connector.
  • Closed off the RED highground at B.
  • Removed the weird B point console thing.
  • Extended B cap zone a bit.
  • Added some cover to B point.
  • Reworked the stairs room to the side of B.
  • Fixed the trigger wall at B.
  • Some changes to B andA-B connector to make it a bit easier to attack and make 2nd BLU forward spawn less spawncampable.
  • Clipping fixes.
  • Changed the exterior appearance of BLU base.
  • Fixed missing func_respawnroom volume for BLU first spawn.
  • Increased respawn time for RED on B.
  • Fixed some clipping issues.
  • Added a few lights to A area.
  • Added stairs to the curved section for access to the top area.
  • Fixed cap point not changing its skin on C.
  • Fixed incorrect reflections on the floor in indoor areas.
  • Fixed missing clipping on certain objects.
  • Fixed stickies bouncing from glass walls.
  • Added 3D skybox.
  • Fixed missing lower exit door in final RED spawn.
  • First artpass of the map, 3d skybox and some known issue are still present (fucked up floor cubemaps are one of the latter).