mvm_frostrock_a1a
- Added optional forward spawn for robots in the mouth of the cave: mission makers can force the RED team outside
- Vscript is utilized on my end to move entities around and make this possible
- Added two new spawn points for robots: "flank" (tank spawn point) and "cave_entrance" (mouth of cave, new forward spawn to push red back)
- Fixed an instance where the skybox texture was visible through blue cave fog
- Added nav areas to the "godrock"
- Adjusted lighting in "flank" spawn
- Adjusted clipping
- Added the funny banana from Mannhattan
- Fixed z-fighting near the cave exit
- Removed redundant/unnecessary cubemap entities
Known Issues:
- Reflections on the cave walls are still a bit too intense
- When using the forward spawn, robots will not initially be ubered