Frequency

Frequency b3b1

b3a -> b3b
Changes
  • Fixed HDR lighting being too bright
  • Fixed overall world lighting
  • Fixed missing cable texture
  • Fixed missing chicken wire above one-way
New Frequency update! b2c -> b3a
Major changes
  • Added medium ammo and medium health near one-way
  • Overhauled one-way, made visuals consistent with each team's theme
  • Moved pack in utility to be more accessible
  • Moved mini health in mini-radar, added more ammo
  • Increased heights of warehouse (building 2), building 3, Choke, Utility room, Pump room, and One-way.
  • Replaced construction spot with new warehouse
  • Removed clipping above warehouse's patio

Minor Changes
  • Reworked interior of building 3
  • Visual theming for red has been improved
  • Added a bridge above valley (path 1) (seals skybox at spawn)
  • Most roofs no longer block jumpers
  • New building near pump room + models
  • Better design for walls of choke
  • New visuals for jurf ramp on mid
  • Some barrels on mid replaced with a crate
  • Removed several models in favor of custom brush work
  • Shipping fence near mid is now opaque

Other Changes
  • Better clipping across the map
  • Proper skyboxes for yard (intermediate area), spawn, and mini-radar
  • Added more barrel stacks in shipping
  • More realistic lighting around the map
  • Moved around spy cameras to be the same as spectator cameras
  • Added wires above point and in yard
added env_tonemap_controller