for tf2maps
b3a -> b3b Changes Fixed HDR lighting being too bright Fixed overall world lighting Fixed missing cable texture Fixed missing chicken wire above one-way
New Frequency update! b2c -> b3a Major changes Added medium ammo and medium health near one-way Overhauled one-way, made visuals consistent with each team's theme Moved pack in utility to be more accessible Moved mini health in mini-radar, added more ammo Increased heights of warehouse (building 2), building 3, Choke, Utility room, Pump room, and One-way. Replaced construction spot with new warehouse Removed clipping above warehouse's patio Minor Changes Reworked interior of building 3 Visual theming for red has been improved Added a bridge above valley (path 1) (seals skybox at spawn) Most roofs no longer block jumpers New building near pump room + models Better design for walls of choke New visuals for jurf ramp on mid Some barrels on mid replaced with a crate Removed several models in favor of custom brush work Shipping fence near mid is now opaque Other Changes Better clipping across the map Proper skyboxes for yard (intermediate area), spawn, and mini-radar Added more barrel stacks in shipping More realistic lighting around the map Moved around spy cameras to be the same as spectator cameras Added wires above point and in yard
added env_tonemap_controller