Frequency

Frequency b4

Added some features to make the pump room shutter from mid more visible
Added hazard tape to various shutters to denote trigger ranges
Fixed some lighting on the point glass
Fixed world lighting to match skybox
Fixed missing wire texture finally
Removed the siren upon capturing the point
b3a -> b3b
Changes
  • Fixed HDR lighting being too bright
  • Fixed overall world lighting
  • Fixed missing cable texture
  • Fixed missing chicken wire above one-way
New Frequency update! b2c -> b3a
Major changes
  • Added medium ammo and medium health near one-way
  • Overhauled one-way, made visuals consistent with each team's theme
  • Moved pack in utility to be more accessible
  • Moved mini health in mini-radar, added more ammo
  • Increased heights of warehouse (building 2), building 3, Choke, Utility room, Pump room, and One-way.
  • Replaced construction spot with new warehouse
  • Removed clipping above warehouse's patio

Minor Changes
  • Reworked interior of building 3
  • Visual theming for red has been improved
  • Added a bridge above valley (path 1) (seals skybox at spawn)
  • Most roofs no longer block jumpers
  • New building near pump room + models
  • Better design for walls of choke
  • New visuals for jurf ramp on mid
  • Some barrels on mid replaced with a crate
  • Removed several models in favor of custom brush work
  • Shipping fence near mid is now opaque

Other Changes
  • Better clipping across the map
  • Proper skyboxes for yard (intermediate area), spawn, and mini-radar
  • Added more barrel stacks in shipping
  • More realistic lighting around the map
  • Moved around spy cameras to be the same as spectator cameras
  • Added wires above point and in yard
added env_tonemap_controller