Four Corners A5
Two teams fight for control over a City, a Canyon, and a Forest.
It's the Southwest US. The RED and BLU teams have been getting desperate for land and real estate. They recently stumbled across a small town in the midst of a basin surrounded by canyon walls and trees. They just found the ticket to freedom.
Four Corners (4corners in the game itself) is a 5cp map with only 3 control points. Unlike other 5cp maps, however, this map is asymmetrical, while still giving no team direct advantages in relation to each other. RED starts out in a makeshift city, while BLU begins in a forest. The map is still in dev textures, but I think it works fine enough in practice. The middle point is on a floating island in the entrance to a canyon, but due to the lack of a 3D skybox, it doesn't quite look as such. BLU also has access to a series of tunnels leading between the Forest and the City.
Four Corners (4corners in the game itself) is a 5cp map with only 3 control points. Unlike other 5cp maps, however, this map is asymmetrical, while still giving no team direct advantages in relation to each other. RED starts out in a makeshift city, while BLU begins in a forest. The map is still in dev textures, but I think it works fine enough in practice. The middle point is on a floating island in the entrance to a canyon, but due to the lack of a 3D skybox, it doesn't quite look as such. BLU also has access to a series of tunnels leading between the Forest and the City.