a10
The concept of a local or national culture is a paradoxical proposition not only because of the present obvious antithesis between rooted culture and universal civilization but also because all cultures, both ancient and modern, seem to have depended for their intrinsic development on a certain cross-fertilization with other cultures. Regional or national cultures must today, more than ever, be ultimately constituted as locally inflected manifestations of "world culture." It is surely no accident that this paradoxical proposition arises at a time when global modernization continues to undermine, with ever increasing force, all forms of traditional, agrarian-based, autochthonous culture. We have to regard regional culture not as something given and relatively immutable but rather as something which has, at least today, to be self-consciously cultivated. Sustaining any kind of authentic culture in the future will depend ultimately on our capacity to generate vital forms of regional culture while appropriating alien influences at the level of both culture and civilization.
A:
-reverted patio change
-raised blue bridge and adjacent room (by patio) by 64 units. added railing to patio room exit.
-bridged building over to tiny little chimney building thing. makes more sense for detailing, and also nullifies jumping classes a tiny bit (jump route was too awkward to be worth keeping anyways).
B:
-removed inner high ground route. porch is accessed on other side, interior area is just an ammo dead-end. this route isn't super useful for red and kind of shortcuts the blue push to B in a way that feels highly variable, which i want to avoid for consistency in holds. hoping this makes players (blue and red) play more in the shed area behind the B corner.
-added route through pool-side building
-replaced roof area from a9 with proper balcony accessible to all classes via staircase
C:
-no changes
D:
-grounded trash can