Previously know as ctf_cliffside, this is my attempt at trying to create a capture the flag map that encourages fast pace action for a gamemode which is a mix bag for plenty due of the long drawn out matches. However with the exception of tweaking both the player's and flag's respawn times, there will be no level gimmicks that alters the gameplay depending on the status of the flag. In fact, one of the major goals that I had with this map is to try to fix the issues that I had with this gamemode within the level itself. Such as for example, having spawn right in the middle between both the intel room and the center of the map.