a2 changelog:
- tightened the back of the map
- revised area near RED spawn to offer some high ground for an easier and more interesting last defense
- made the warehouse more interesting to fight in
- added an upgrade station in RED spawn that remains open during the wave
- fixed a few buildable spots that sentry busters could not reach
- small clipping improvements
- more stuck prevention around train
- did a bunch of shit to waves i cant be fucked to rewrite a third time im so tired dude. waves are generally harder.
- bullet hell boss soldier shouts at you when you die to him