Egypt Ruined Block Piles 1.0
Made by EArkham
http://archive.tf2maps.net/showthread.php?t=15736
Team Fortress 2 Model: Egypt Ruins Block Piles
Release: 11-23-2010
Author: EArkham
CONTENTS:
* screenshot_egypt_piles.jpg
* rockpiles_README.txt
* models\earkham\props_ruins\rockpile01.dx80.vtx
* models\earkham\props_ruins\rockpile01.dx90.vtx
* models\earkham\props_ruins\rockpile01.jpg
* models\earkham\props_ruins\rockpile01.mdl
* models\earkham\props_ruins\rockpile01.phy
* models\earkham\props_ruins\rockpile01.sw.vtx
* models\earkham\props_ruins\rockpile01.vvd
* models\earkham\props_ruins\rockpile02.dx80.vtx
* models\earkham\props_ruins\rockpile02.dx90.vtx
* models\earkham\props_ruins\rockpile02.jpg
* models\earkham\props_ruins\rockpile02.mdl
* models\earkham\props_ruins\rockpile02.phy
* models\earkham\props_ruins\rockpile02.sw.vtx
* models\earkham\props_ruins\rockpile02.vvd
* models\earkham\props_ruins\rockpile03.dx80.vtx
* models\earkham\props_ruins\rockpile03.dx90.vtx
* models\earkham\props_ruins\rockpile03.jpg
* models\earkham\props_ruins\rockpile03.mdl
* models\earkham\props_ruins\rockpile03.phy
* models\earkham\props_ruins\rockpile03.sw.vtx
* models\earkham\props_ruins\rockpile03.vvd
* models\earkham\props_ruins\rockpile04.dx80.vtx
* models\earkham\props_ruins\rockpile04.dx90.vtx
* models\earkham\props_ruins\rockpile04.jpg
* models\earkham\props_ruins\rockpile04.mdl
* models\earkham\props_ruins\rockpile04.phy
* models\earkham\props_ruins\rockpile04.sw.vtx
* models\earkham\props_ruins\rockpile04.vvd
* models\earkham\props_ruins\rockpile05_side.dx80.vt x
* models\earkham\props_ruins\rockpile05_side.dx90.vt x
* models\earkham\props_ruins\rockpile05_side.jpg
* models\earkham\props_ruins\rockpile05_side.mdl
* models\earkham\props_ruins\rockpile05_side.phy
* models\earkham\props_ruins\rockpile05_side.sw.vtx
* models\earkham\props_ruins\rockpile05_side.vvd
* models\earkham\props_ruins\rockpile06_corner.dx80. vtx
* models\earkham\props_ruins\rockpile06_corner.dx90. vtx
* models\earkham\props_ruins\rockpile06_corner.jpg
* models\earkham\props_ruins\rockpile06_corner.mdl
* models\earkham\props_ruins\rockpile06_corner.phy
* models\earkham\props_ruins\rockpile06_corner.sw.vt x
* models\earkham\props_ruins\rockpile06_corner.vvd
* materials\models\earkham\props_ruins\rockpile02.vm t
* materials\models\earkham\props_ruins\rockpile03.vm t
* materials\models\earkham\props_ruins\rockpile04.vm t
* materials\models\earkham\props_ruins\rockpile05.vm t
* materials\models\earkham\props_ruins\rockpile06.vm t
* materials\models\earkham\props_ruins\rockpile01.vm t
* materials\earkham\ruins\khmer_wall_red01b.vmt
* materials\earkham\ruins\khmer_wall_red01b.vtf
* materials\earkham\ruins\khmer_wall_grey01.vmt
* materials\earkham\ruins\khmer_wall_grey01.vtf
* materials\earkham\ruins\khmer_wall_grey01b.vmt
* materials\earkham\ruins\khmer_wall_grey01b.vtf
* materials\earkham\ruins\khmer_wall_pale01.vmt
* materials\earkham\ruins\khmer_wall_pale01.vtf
DESCRIPTION:
* 6 variants, created using physics simulations
* ~450 to ~880 tris
* 6 skins (Egypt light, Egypt dark, grey, lichen grey, red, pale)
* First 2 skins use existing Egypt textures for low impact on packing into maps
INSTRUCTIONS:
Unzip this archive to the "SteamApps\[USERNAME]\team fortress 2\tf\" directory and content should be placed automatically.
These are original models created with XSI Mod Tool and Adobe Photoshop CS.
USAGE:
You are free to use this in any Team Fortress 2 map, including contest-related maps (if contest rules allow custom content).
Do not modify or redistribute without asking me first.
Please give credit as: EArkham
http://steamcommunity.com/id/earkham/
Thanks, and I hope folks find this useful!
Team Fortress 2 Model: Egypt Ruins Block Piles
Release: 11-23-2010
Author: EArkham
CONTENTS:
* screenshot_egypt_piles.jpg
* rockpiles_README.txt
* models\earkham\props_ruins\rockpile01.dx80.vtx
* models\earkham\props_ruins\rockpile01.dx90.vtx
* models\earkham\props_ruins\rockpile01.jpg
* models\earkham\props_ruins\rockpile01.mdl
* models\earkham\props_ruins\rockpile01.phy
* models\earkham\props_ruins\rockpile01.sw.vtx
* models\earkham\props_ruins\rockpile01.vvd
* models\earkham\props_ruins\rockpile02.dx80.vtx
* models\earkham\props_ruins\rockpile02.dx90.vtx
* models\earkham\props_ruins\rockpile02.jpg
* models\earkham\props_ruins\rockpile02.mdl
* models\earkham\props_ruins\rockpile02.phy
* models\earkham\props_ruins\rockpile02.sw.vtx
* models\earkham\props_ruins\rockpile02.vvd
* models\earkham\props_ruins\rockpile03.dx80.vtx
* models\earkham\props_ruins\rockpile03.dx90.vtx
* models\earkham\props_ruins\rockpile03.jpg
* models\earkham\props_ruins\rockpile03.mdl
* models\earkham\props_ruins\rockpile03.phy
* models\earkham\props_ruins\rockpile03.sw.vtx
* models\earkham\props_ruins\rockpile03.vvd
* models\earkham\props_ruins\rockpile04.dx80.vtx
* models\earkham\props_ruins\rockpile04.dx90.vtx
* models\earkham\props_ruins\rockpile04.jpg
* models\earkham\props_ruins\rockpile04.mdl
* models\earkham\props_ruins\rockpile04.phy
* models\earkham\props_ruins\rockpile04.sw.vtx
* models\earkham\props_ruins\rockpile04.vvd
* models\earkham\props_ruins\rockpile05_side.dx80.vt x
* models\earkham\props_ruins\rockpile05_side.dx90.vt x
* models\earkham\props_ruins\rockpile05_side.jpg
* models\earkham\props_ruins\rockpile05_side.mdl
* models\earkham\props_ruins\rockpile05_side.phy
* models\earkham\props_ruins\rockpile05_side.sw.vtx
* models\earkham\props_ruins\rockpile05_side.vvd
* models\earkham\props_ruins\rockpile06_corner.dx80. vtx
* models\earkham\props_ruins\rockpile06_corner.dx90. vtx
* models\earkham\props_ruins\rockpile06_corner.jpg
* models\earkham\props_ruins\rockpile06_corner.mdl
* models\earkham\props_ruins\rockpile06_corner.phy
* models\earkham\props_ruins\rockpile06_corner.sw.vt x
* models\earkham\props_ruins\rockpile06_corner.vvd
* materials\models\earkham\props_ruins\rockpile02.vm t
* materials\models\earkham\props_ruins\rockpile03.vm t
* materials\models\earkham\props_ruins\rockpile04.vm t
* materials\models\earkham\props_ruins\rockpile05.vm t
* materials\models\earkham\props_ruins\rockpile06.vm t
* materials\models\earkham\props_ruins\rockpile01.vm t
* materials\earkham\ruins\khmer_wall_red01b.vmt
* materials\earkham\ruins\khmer_wall_red01b.vtf
* materials\earkham\ruins\khmer_wall_grey01.vmt
* materials\earkham\ruins\khmer_wall_grey01.vtf
* materials\earkham\ruins\khmer_wall_grey01b.vmt
* materials\earkham\ruins\khmer_wall_grey01b.vtf
* materials\earkham\ruins\khmer_wall_pale01.vmt
* materials\earkham\ruins\khmer_wall_pale01.vtf
DESCRIPTION:
* 6 variants, created using physics simulations
* ~450 to ~880 tris
* 6 skins (Egypt light, Egypt dark, grey, lichen grey, red, pale)
* First 2 skins use existing Egypt textures for low impact on packing into maps
INSTRUCTIONS:
Unzip this archive to the "SteamApps\[USERNAME]\team fortress 2\tf\" directory and content should be placed automatically.
These are original models created with XSI Mod Tool and Adobe Photoshop CS.
USAGE:
You are free to use this in any Team Fortress 2 map, including contest-related maps (if contest rules allow custom content).
Do not modify or redistribute without asking me first.
Please give credit as: EArkham
http://steamcommunity.com/id/earkham/
Thanks, and I hope folks find this useful!