Model Egypt Block Piles 1.0

Made by EArkham

  1. EArkham

    aa EArkham Necromancer

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    Tired of spending forever orienting stupid little blocks to make something that players probably won't even notice? Annoyed at how even the tiniest pile of brush-based ruins creates 50 gazillion waterindices?

    Well, no more! Use these simple models to quickly slap down an entire freaking field of ruins if you want!

    [​IMG]

    Six variants, six skins (two egypt, grey, lichen, red, pale red). The first two skins use the existing Egypt textures to lower the overhead when packing in custom content in your map.

    Intended to work with the Khmer Ruins Textures, so if you're using those in your map, you won't have to pack in additional textures either.

    Only the larger blocks are represented in the collision mesh, so players don't have to worry about getting caught on the tiny rocks (though depending on use, you may still need to properly clip these props or make them non-solid).

    Created in XSI when playing around with physics simulations. :)

    Kep
     
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  2. EArkham

    aa EArkham Necromancer

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    Oh, and as always, let me know if I forgot something in the zip or screwed something up.

    Kep
     
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  3. tyler

    aa tyler snail prince, master of a ruined tower

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  4. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    wouldn't this also... could be made by blocks.. like... brush tool then texture
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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    Read the release again.

     
  6. EArkham

    aa EArkham Necromancer

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    Faster to use than brushes, no waterindices, no invalid brushes due to small size.

    [edit] N-n-n-ninja'd!

    Kep
     
  7. Acumen

    aa Acumen Annoyer

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    All of these words "cheap" "free" "simple" don't necessarily imply that you should lower your usual standard, don't you think ?
    I'm really not trying to be harsh, but I was kinda disappointed, because I expected some rather beloved and detailled stones in the same way you're usually doing your stuff.
    I mean there should and could be so much more little cracks, dents and stuff on these stones, in my opinion.

    Check out Rexy's awesome work on the loot-map-thing:
    http://www.alexkreeger.com/mayan.html

    It's only little irregularities on these stones but it kinda makes the difference, don't you think ?
    Also I think the edges of the stones should be brighter outlined not have the dark/almost black outline - the other way round than you have it right now.
     
  8. EArkham

    aa EArkham Necromancer

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    These were just something I was playing with in a physics simulation. I asked Yyler if he could use them, he said yes, so here they are. They're not portfolio pieces or even a planned release.

    Also, the "cheap" and "free" thing has nothing to do with the model. It's a joke based on the TF2 release promos.

    [Edit] Sorry, this sounded harsher than intended. I'm having a rough day, but... basically this was just a random "oh I have something that might work for you" thing, not a "let me make a new model" thing. :)

    Kep
     
    Last edited: Nov 23, 2010
  9. tyler

    aa tyler snail prince, master of a ruined tower

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    Based on the fact that cp_egypt just uses brushwork bricks that look almost identical, I have no complaints. I don't really think little things like this need to be over detailed anyway.