- lowered the fence next to the point A
- added few nobuilds in some weird spots
- rebuild part of left route to point A
- edited the entrance gate (that one between A and blue spawn)
- remade the area around blue spawn
- changed cover on upper route to A
- deleted the hanging crate (you weren't good son)
- small details
- i feel like i forgot something
- i can bet i forgot to mention something
- egh...

I also have a plan on how to make a new area between points, but first I want to see how this plays.

a3 screens
20171114174544_1.jpg
20171114174556_1.jpg
20171114174615_1.jpg
20171114174625_1.jpg
20171114174641_1.jpg
20171114174648_1.jpg
- got rid of visible nodraw textures
- red team will no longer spawn with wall in front of their faces
- adjusted the size of the door on right route to the last
- edited the ramp and room on the right route to last
- made the death pit on last actually useful
- added additional route to point A for red team
- changed the size of the door in front of point A
- moves blue spawn points
- adjusted respawn times
- tried to make left route to the last more "attractive"
- small changes with health/ammo placement
- changed eviromental lightning a bit
- cliped some annoying spots
- added welcome point
- minor visual changes

(compile pal got stuck on cubemaps, so they might not work)