CP Duster a3

wow i should slow down with maps

  1. red3pit

    red3pit L4: Comfortable Member

    Messages:
    178
    Positive Ratings:
    151
    Duster - wow i should slow down with maps

    After the BLU took over the Dustbowl, red mercs had to find a new base, so they bought this sweet looking place!

    Duster - 2cp A/D map.

    gib meh feedbuck

    screenshots, idk:

     
    • Like Like x 2
  2. Kobolite

    Kobolite L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    204
    this looks interesting
     
  3. Viperi

    aa Viperi not actually a snek

    Messages:
    961
    Positive Ratings:
    526
    Looks promising to me, can't wait to test it on a imp. Could you throw in a level overview shot, interested in seeing the layout top down.
     
  4. red3pit

    red3pit L4: Comfortable Member

    Messages:
    178
    Positive Ratings:
    151
    Here you go:
    upload_2017-11-11_19-9-56.jpeg

    upload_2017-11-11_19-10-2.jpeg

    (i hope it still looks promising :p)
     
    • Like Like x 2
  5. red3pit

    red3pit L4: Comfortable Member

    Messages:
    178
    Positive Ratings:
    151
    - got rid of visible nodraw textures
    - red team will no longer spawn with wall in front of their faces
    - adjusted the size of the door on right route to the last
    - edited the ramp and room on the right route to last
    - made the death pit on last actually useful
    - added additional route to point A for red team
    - changed the size of the door in front of point A
    - moves blue spawn points
    - adjusted respawn times
    - tried to make left route to the last more "attractive"
    - small changes with health/ammo placement
    - changed eviromental lightning a bit
    - cliped some annoying spots
    - added welcome point
    - minor visual changes

    (compile pal got stuck on cubemaps, so they might not work)

    Read the rest of this update entry...
     
  6. red3pit

    red3pit L4: Comfortable Member

    Messages:
    178
    Positive Ratings:
    151
    a2 screenshots:
    20171112141231_1.jpg 20171112141239_1.jpg 20171112141302_1.jpg 20171112141308_1.jpg 20171112141317_1.jpg 20171112141340_1.jpg 20171112141426_1.jpg 20171112141450_1.jpg 20171112141551_1.jpg
     
  7. red3pit

    red3pit L4: Comfortable Member

    Messages:
    178
    Positive Ratings:
    151
    - lowered the fence next to the point A
    - added few nobuilds in some weird spots
    - rebuild part of left route to point A
    - edited the entrance gate (that one between A and blue spawn)
    - remade the area around blue spawn
    - changed cover on upper route to A
    - deleted the hanging crate (you weren't good son)
    - small details
    - i feel like i forgot something
    - i can bet i forgot to mention something
    - egh...

    I also have a plan on how to make a new area between points, but first I want to see how this plays.

    a3 screens

    Read the rest of this update entry...
     
  8. Pocket

    aa Pocket func_croc

    Messages:
    4,410
    Positive Ratings:
    2,164
    [​IMG]

    I'm assuming this is a custom prop? Because that metal ring could use more polys. Like, two or three times as many.
     
  9. Urban

    aa Urban

    Messages:
    197
    Positive Ratings:
    220
    It's actually an official Valve model from Merc Park, used for the buttons in a lift/elevator.
     
    • Agree Agree x 1
  10. Pocket

    aa Pocket func_croc

    Messages:
    4,410
    Positive Ratings:
    2,164
    They really did take an extreme approach to optimization with that map didn't they.
     
    • Agree Agree x 1