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Fixed all overlays having huge fade distances because when i decomiled the map the overlays fade dist multiplied by the same number as it self so the overlays had way to big of a fade dist. this took some time to fix because every single overlay had it.
Enabled shadows to more props
Moved a scientist back a little just to align with the current version of dustbowl in tf2c
Made it so light passes through a window on last stage into a very dark room so you can see into it a very small bit better.
· enabled shadows and collision on a few props around the map
· improved clipping on a few roofs around the map
· moved up the crane hook near the first point on stage 3 so you can't go through it by just jumping towards it and i added collision to it
· added one more parallax_obb brush on 3rd stage inside the sentry spot on the first point
· improved clipping
· fixed being able to see under a prop on 2nd stage near the 2nd control point
· added a light_spot under a lamp prop that looked like it was supposed to have light coming out of it but wasn't but now it does
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