Fix to dev_measureice01.
The version supplied in the game incorrectly uses the VertexLitGeneric shader (used for models) instead of the correct LightmappedGeneric shader. As a result it doesn't seal and interacts with lighting VERY STRANGELY (based on light at player location).
This is a...
I've been using a lot of reflective textures on my map arena_crosstalk. After the final compile of B1, I noticed that the cubemaps are... slanted? In my B2 compiles, the cubemap rotation stays, and I've tried experiment after experiment trying to fix this annoying issue.
So I've seen a lot of workshop maps have somethign akin to
"THIS MAP HAS CUSTOM SOUNDSCAPES, WHICH DO NOT WORK WITH MAPS FROM THE WORKSHOP!
FOR WORKING SOUNDSCAPES DOWNLOAD HERE: X"
So I investigated and figured out a way to fix this problem. This guide will assume you already know how to pack...
this contains all industrial_pipe, 2pipe, and 3pipe sections edited to remove their envmap and phong material proxies, allowing the engine to calculate per-vertex lighting data.
this also means that they will be accurately lit in dark environments. for comparison, the stock version is on the...
When I try to load tr_aim_training_b13 my tf2 crashes and says "cannot load corrupt map"
Judging by these comments, other people have the same problem and the problem started in the last ≈5 months. Did valve break the map with an update? I would really appreciate it if someone would fix/update...
Trying to edit a map from my friend but having an issue compiling it.
I have done nothing to his original map that was working fine before I tried to run it.
Any help would be great as I am only a couple weeks new to mapping.
materialPath: C:\Program Files...
This fix is obsolete! Valve has fixed this in the 20/12/2018 update.
func_rotating has been broken in TF2 since release due to a spawnflag that has never been fixed.
func_rotating has a spawnflag with the number 16, and this is defined as Clientside Rotation in code. However, this spawnflag...
This workaround is completely obsolete! Valve has fixed func_rotating in the 19/20/2018 update.
Note: special thanks to @Spipper for setting up the example .vmf and verifying this, I'm making this thread so that this can be found easier
Ever thought that func_rotating didn't work in TF2...
I had this problem today with my SFM map:
If you have the same problem, don't worry the fix is quite simple.
This error was caused by a displacement that had a nodraw texture surface. Basically it was a nodraw brush made into a displacement.
To fix this, simply change the texture (should...
which are identical to their sans _fix counterparts but with less noisy bumpmaps taken from brick/brickwall002 in an attempt to reduce the visual clutter that the original textures cause.
Improved PASS Time Prefab with Fixes
As much as I love PASS Time, have high & better expectations on it, I decided to create another Prefab for the Pass time due to several issues that the original prefab has.
So please read every single thing that I wrote in this thread if you're about to...