Fixed dark displacements on stage 1 inside one of the mines Improved the textures on the mine entrances to blue's second spawn on stage 2 Aligned the 3d skybox train better with the train on last stage Lowered the envmaptint on all the reflective windows Fixed some overlays not showing up in the cubemaps
- Cleaned up clipping around the map
Added new displacements and Improved my "old" displacements all over the map Fixed up some props Improved some road overlays not being aligned with each other Improved some Minor clipping Added a wood wall out of bounds near red's 2nd spawn Lowered envmaptint on some reflective textures
Improved Parallax corrected cubemaps around the map Changed up red's first spawn up a small bit
- fixed a mistake with blues setup time doors on last stage having no collision
Fixed lighting being the normal tf2 dustbowl lighting and now it has the same lighting as tf2classic's dustbowl Improved Fade distance on some props Alligned some props to the floor and align a prop to the wall correctly Fixed overlapping ground textures near the 4th control point Improved clipping on a roof so you don't get caught on a clip brush sticking out anymore near the 5th point Enabled shadows on more props
Improved the dirt road texture to fix seams between the dirtroad001b and dirtroad001 overlays Added shadows to a few more props again Made it so the zip just needs the bsp and nav file because now the map is properly packed
Decreased luxel scale on alot of faces for better looking and sharper shadows Enabled shadows on alot of more props Fixed a line/hole on a wall near 5th control point
- Fixed some things that were messed up in the 3d skybox after decompiling the map
Added lights to the control points so they light up the area around them the team color Improved the parallax around the map and some other smaller things where improved but i can't seem to remeber exactly what it was