• stretched the map there and there
  • added another room between B and C
  • moved back BLU's forward spawn

drycactus_comparison_a6_1.jpg

drycactus_comparison_a6_2.png

Hopefully this will improve walktimes and other stuffs.
  • redone C point from scratch
  • forward spawn moved
  • added forced respawns for RED team
  • B is a bit different
  • redone A cap building
  • a new route to highground on C (good sentry spot)
  • fixed sightline from C to forward spawn
  • trigger_hurt at the forward spawn replaced with a trigger_teleport
  • minor layout changes ( I'll make bigger layout changes in the next version I promise )