stretched the map there and there added another room between B and C moved back BLU's forward spawn Hopefully this will improve walktimes and other stuffs.
redone C point from scratch forward spawn moved added forced respawns for RED team B is a bit different
redone A cap building a new route to highground on C (good sentry spot)
fixed sightline from C to forward spawn trigger_hurt at the forward spawn replaced with a trigger_teleport minor layout changes ( I'll make bigger layout changes in the next version I promise )
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