i uploaded a nav file woops
Fixed some map-breaking sight lines
Remade most stuff after third cap
Might change it again if gameplay doesn't work
Two (now reenter-able) exits and resupply lockers in red second spawn
woop a2 out finally, an actual update to a map ik amazing
Name change (dropdown -> drop) apologies to the person who already took that name
Cart now falls from zeppelin
Blue drop spawn floor is now grated, so you can see through it
Tunnel going up to the second to last building is bigger and wider so the screen doesn't shake when you walk up it
Mines in the death pit to make it more obvious
Remade blu second and third spawn
Blu spawns at red second spawn during last capture
Remade red first spawn
Red last spawn has a second exit
Sniper sightlines towards red last have been cut off
Access to the balcony for blu near second to create an alternative route to second
Expanded the area by second
Old blu third spawn is now accessible by the new area
Second route to last
And other minor improvements.
Thanks to everyone who managed to bear the first version, hopefully this build is slightly more playable!
again. might be something to do with compilepal, so I just compiled with hammer.
Fixed glaring lights and fullbright for hdr users