Drop

Drop A3

i uploaded a nav file woops
yayz a3

General:
  • Optimisation
Gameplay:
  • Fixed some map-breaking sight lines
  • Remade most stuff after third cap
  • Might change it again if gameplay doesn't work
  • Two (now reenter-able) exits and resupply lockers in red second spawn
woop a2 out finally, an actual update to a map ik amazing
Notes:
General:
  • Name change (dropdown -> drop) apologies to the person who already took that name
  • Cart now falls from zeppelin
  • Blue drop spawn floor is now grated, so you can see through it
  • Tunnel going up to the second to last building is bigger and wider so the screen doesn't shake when you walk up it
  • Mines in the death pit to make it more obvious
Gameplay
  • Remade blu second and third spawn
  • Blu spawns at red second spawn during last capture
  • Remade red first spawn
  • Red last spawn has a second exit
  • Sniper sightlines towards red last have been cut off
  • Access to the balcony for blu near second to create an alternative route to second
  • Expanded the area by second
  • Old blu third spawn is now accessible by the new area
  • Second route to last
And other minor improvements.
Thanks to everyone who managed to bear the first version, hopefully this build is slightly more playable!

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again. might be something to do with compilepal, so I just compiled with hammer.
Fixed glaring lights and fullbright for hdr users