Made a few changes to improve mobility inside each team's base and make both attacking and defending a bit more comfortable and dynamic. Mainly, I wanted to add a new connector near the intel room to help with rotations and flanking, so let's see how it goes. Hopefully I won't make too many more gameplay changes given how late in development the map is lol.
Changes:
- Added new corridor from resupply to intel where the cubby used to be.
- Shifted door into intel to the side slightly to avoid a nasty sightline.
- Made back route into intel a bit wider.
- Added extra bit sticking out near the bridge to make access to the upper level easier for some classes.
- Downgraded intel room ammo pickup to a small one rather than full to make engineer nests less impossible to take down.
- Added nobuild trigger on barrels near intel (sorry!).
- Fixed fog values.
- Changed water texture once again, but stickies and pipes still float on it... I'm completely lost at this point, so I'm deeming the map as cursed and moving on.
- Replaced icky red metal textures with more neutral ones.
- Replaced metal walls in intel to cleaner looking ones.
- Clipping, optimization adjustments and other small changes as always.