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dm_disposal a2fix

Another HL1DM map remade for Source.

"Taken from the street-fights of Angeles and Deserts of Crossfire, the Mercenary ends up in a Nuclear Processing Plant. With no way out, it seems that he will have to fight his way out of the plant, killing any additional masked men along the way."

Another remake of the HL1DM map of the same name, with minor tweaks to help it play better in Open Fortress.

Stats:

1 GIB: Takes 230 seconds to initially spawn and 200 seconds for all times afterwards.
1 Crit Damage Powerup: Takes 2 minutes to spawn initially and all times afterwards.
Player Spawns: 16.
Breakable Vents: 1.

Tenth Class: 1.

Custom Asset Credits (Will update with subsequent updates.)

Nuclear Waste by Void.
The Devbucket Collection by Beef Bucket.
cp_mist Assets by hutty.
Mercs in Space by MacRipley.
Canaveral Asset Pack by Custard1.
Dev3 by Skylark
Bonesaw Assets by Diva Dan.
Tropic Crisis Asset Pack by the Tropic Crisis team.
Hardwood Models by Dr. Squishy and Emil_Rusboi.
Office Pack by Stuffy360.
Fuzzy's TF2 Urban Texture Pack by fuzzymellow.

Senn for the Remastered HL1 sounds.
Author
Sae35™
Downloads
89
Views
237
First release
Last update
Category
Open Fortress

More downloads from Sae35™

Latest updates

  1. Fucking packing at 1 am.

    Fixed an issue where one texture wasn't packed. No, the slipgate isn't fixed. It's 1 am and I need sleep.
  2. Feedback and some texturing.

    Dusting off the ol' VMF for this one after getting some feedback from Za Chelbom. (Many thanks.) Changes made: Readjusted the health distribution: Added small health packs by the revolver, and by the slipgate in the yellow room (can't think of...
  3. Isn't a map made by me if there aren't any packing issues.

    Fixed an issue where two light textures were not properly packed. My b.