dm_disposal a2fix
Another HL1DM map remade for Source.
"Taken from the street-fights of Angeles and Deserts of Crossfire, the Mercenary ends up in a Nuclear Processing Plant. With no way out, it seems that he will have to fight his way out of the plant, killing any additional masked men along the way."
Another remake of the HL1DM map of the same name, with minor tweaks to help it play better in Open Fortress.
Stats:
1 GIB: Takes 230 seconds to initially spawn and 200 seconds for all times afterwards.
1 Crit Damage Powerup: Takes 2 minutes to spawn initially and all times afterwards.
Player Spawns: 16.
Breakable Vents: 1.
Tenth Class: 1.
Custom Asset Credits (Will update with subsequent updates.)
Nuclear Waste by Void.
The Devbucket Collection by Beef Bucket.
cp_mist Assets by hutty.
Mercs in Space by MacRipley.
Canaveral Asset Pack by Custard1.
Dev3 by Skylark
Bonesaw Assets by Diva Dan.
Tropic Crisis Asset Pack by the Tropic Crisis team.
Hardwood Models by Dr. Squishy and Emil_Rusboi.
Office Pack by Stuffy360.
Fuzzy's TF2 Urban Texture Pack by fuzzymellow.
Senn for the Remastered HL1 sounds.
Another remake of the HL1DM map of the same name, with minor tweaks to help it play better in Open Fortress.
Stats:
1 GIB: Takes 230 seconds to initially spawn and 200 seconds for all times afterwards.
1 Crit Damage Powerup: Takes 2 minutes to spawn initially and all times afterwards.
Player Spawns: 16.
Breakable Vents: 1.
Tenth Class: 1.
Custom Asset Credits (Will update with subsequent updates.)
Nuclear Waste by Void.
The Devbucket Collection by Beef Bucket.
cp_mist Assets by hutty.
Mercs in Space by MacRipley.
Canaveral Asset Pack by Custard1.
Dev3 by Skylark
Bonesaw Assets by Diva Dan.
Tropic Crisis Asset Pack by the Tropic Crisis team.
Hardwood Models by Dr. Squishy and Emil_Rusboi.
Office Pack by Stuffy360.
Fuzzy's TF2 Urban Texture Pack by fuzzymellow.
Senn for the Remastered HL1 sounds.