- fixed missing textures and models
Added briefcase and suitcase brushes Ported and optimized the metal rack model from "Metal Rack/Shelf"
Added bench props Fixed the skybox fence brush mipmaps having jarring transitions
Most brush entities now have prefabs Added an additional container texture Improved door brushes Improved computer panel textures Generator brushes now have more varied textures and slight cubemap reflections Fixed electrical panel texture being misalligned Updated READ_ME file
Metal ladder and hubcap overlays now use DXT1 1-bit alpha instead of DXT5 (less file size) Hubcap overlay now uses $alphatest instead of $vertexalpha (better performance) Fixed missing city fence texture (apparently it's been broken for weeks, yet no one reported it) Fixed HL2 ladder texture not having anti-aliasing
Added concrete barrier brushes Added prop versions of city fence Shelf side textures now match the front ones better Metal ladder overlay now uses $alphatest instead of $vertexalpha (better performance) Fixed paper brush back texture being low resolution
fixed the zip file being broken for some users
Added city and metal fences, awning, dumpster, air conditioner, paper stack brushes. - Originally made by dabmasterars, some of these used stock images as a base - Were already used on maps like cp_edge and vip_headquarters, but officially released now Added roof vent brushes Added HL2 vending machine brush (known in-game as plastic pop machine) Added another section at the top for objects so big, they have to be in a 3D skybox Added brush versions of locker and shelf Adjusted material properties Updated screenshots
Added rubbish bin and generator brushes
Added ladder brush (HL2), ladder overlays (wood and metal) and conduit overlays fixed grain machinery textures having a line on top of the overlay (clamped texture)