Past 72hr Jam Entry Depot (Control Points) 0.6
A small rustic control point map set on a cold snowy morning (unfinished)
I got a late start to this Jam and this may or may not be the main factor in not finishing this. Might just classify this as Scene Decoration, or something like that.
Anyways, in its finished state, this would be a CP map with 2 control points (budget's a beach) set in a snowy valley on a foggy morning. Well, I have no idea how to make fog in Source but just pretend it's a bit foggy.
Also had some "problems" with game logic and points, let's just say, it's a good thing that I don't know the guy who made this entity system, because they wouldn't like my opinion on it.
Screenies from the unfinished version:
Only using TF2's stock models and materials.
I might still be working on this, if I wake up before the deadline, I'll update if I do something with this.
Also this MFing courtyard took me something like 5 hours to figure out...
Thx for reading, happy jamming, hope you like my glorified porch!
Anyways, in its finished state, this would be a CP map with 2 control points (budget's a beach) set in a snowy valley on a foggy morning. Well, I have no idea how to make fog in Source but just pretend it's a bit foggy.
Also had some "problems" with game logic and points, let's just say, it's a good thing that I don't know the guy who made this entity system, because they wouldn't like my opinion on it.
Screenies from the unfinished version:
Only using TF2's stock models and materials.
I might still be working on this, if I wake up before the deadline, I'll update if I do something with this.
Also this MFing courtyard took me something like 5 hours to figure out...
Thx for reading, happy jamming, hope you like my glorified porch!