After many months of being on steam, I finally updated the TF2Maps page for Defort!

Noteworthy changes from a5
-Changes to Ammo and Health packs
>Adjusted the size of certain packs
>Added Ammo/Health packs groups
-Changed activation method of secret and added teleport to prevent nocliping into it
-Added pit to RED spawn for those who aren't fast enough to escape spawn before A is captured
This version is for archival purposing.

Note-worthy changes
-Completely overhauled BLU Spawn and cliffs
-Removed RED Forward spawn
-Closed the door at the shed on A
-Updated main route to B
-Minor overhaul of RED spawn
-Added window cover to BLU sniper spot on B that opens upon A's capture
-Added "small" secret room
-Changed cliff wall at A back to a building
- removed custom texture
- changed 2 textures
After many months I have decided to finish Defort a4 after it rotting away for months on my pc. Why did I do it? Because this map is actually easy to work on compared to most others that I make.

Anyways, changelog!

- Replaced the comedically large vent going to last with a better, larger, courtyard.
- Added a second spawn door to RED's forward spawn
- Removed BLU's forward spawn (engies will be helpful)
- Changed one of BLU's exits to be inside the cave instead of outside like the rest of them
- Removed the original first point and turned it into a transition yard (like on cp_gorge)
- Redesigned the first (originally the second point before the removal of the original first point, don't get confused) point with an added shack that replaced the out of place large tower from the original defort
- Added a sniper window at the last point for attackers
- Added a ramp up to the original attacker "battlements" at last
- Added one large platform to last instead of having it separated into two platforms
- Removed the bumpy ramp (you guys didn't like that haha)
- Moved some health and ammo around
- Added a door and platform (was going to be used for an easter egg but I'm going to do something else for it)
- Other minor changes I either cannot remember or is unimportant


The file size is bloated a bit because I added a custom texture that I should've left out so if you see an a4a release soon it's to remove some stuff that shouldn't be there anymore.