The big changes of this update it that I put 2 new buildings on each side of the cap point to attempt to make the point easier to recap and let spies go from one side to another more easily.
Added a mini ammo+health pack in each building.

Again, this is my first map and the map is way different from the first version because of your feedbacks and it's starting to look better from a gameplay perspective to the point where I think we're slowly sliding out of Alpha stage to eventually enter Beta stage that will introduce me to "decorating" and lighting more properly the map and that thanks to you all.
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Most complaint of the last testing session have been about healthpacks and the roof being OP.
-Added small healthpack near the point
-Roof is a bit lower and much more flatter
-Balcony has been open to help prevent camping on the roof.
-Other more minor changes
-Tried to make the mid bigger and more of a choke point.
-Tried to make less OP sightlines.
-Added a roof on the capture point.
-The (near mid) one way doors are now 2 ways.
I know, I know, it was supposed to be fixed before uploading the first version but I did fucked up.
Resupply cabinets weren't working at all on Red side and not showing the animation in the Blu side.