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ctf_tiftid_mc21 _a2

A CTF map that I made while listening to the soundrack of Kirby Super Star (1996)

Formerly part of a 2-stage map made for Microcontest 21.

The CTF stage (which is now its own map) features a circular layout.
The layout is very complex.
Whenever the flag is stolen from your intel room, your team is force-respawned.
Whenever the flag is picked up, the flag carrier is slowed to 40% of their original speed for 5 seconds.
These factors, combined with the complex shape of the layout, should promote a gameplay loop where you can respawn, take whatever route you please to the enemy base and stop the flag carrier before they're able to capture.
The skybox is mpa110 by Karatekaefer.

The CP stage features a curved layout.
The layout is very simple.
The captime, respawn time and walk time are all carefully tuned to hopefully provide a gameplay loop where you defend your control point, then immediately get to contest the enemy point without getting stopped at mid, so you win the round if you can win two teamfights in a row.
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  • intel1.jpg
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Author
Tiftid
Downloads
251
Views
534
First release
Last update
Category
Capture The Flag

More downloads from Tiftid

Latest updates

  1. A2 - The cake!! The cake is real!!

    -Capture points removed -Players now need to perform several jumps to reach the flag This has two main goals: Making it so that it's no longer as easy to grab the flag and run away with it without even having to kill any defenders...
  2. A1A - A little bit of love invested

    -Changed the skybox to something from FPSBanana -Changed the sunlight to no longer be the exact same colour and brightness as cp_bruhstbowl (yellower and brighter direct sunlight, bluer shadows) -I think these changes make the map look a lot...