-Capture points removed
-Players now need to perform several jumps to reach the flag
This has two main goals:
  • Making it so that it's no longer as easy to grab the flag and run away with it without even having to kill any defenders
  • Maintaining the chance for you to get stopped before delivering the flag at your own intel room which the capture points were previously aimed at creating
-The flag's nerfs have now been amplified through the power of attributes:
  • The 60% speed debuff can no longer be avoided by simply strafing and now lasts for 7.5 seconds (was previously 5 seconds)
  • Your ability to airstrafe with the flag is halved to nerf blastjumping players
  • You now take quintuple blast damage from yourself if you're holding the flag
-Slightly adjusted geometry to hopefully nerf rocket jumps in case the attributes don't work
-Replaced the fans (which were confusing) with lasers (which hopefully aren't)

-Added the glowies

wasteland_step01a_005.png

Attachments

  • intel_blu001.png
    intel_blu001.png
    1.3 MB · Views: 52
  • intel_red001.png
    intel_red001.png
    1.7 MB · Views: 46
  • side_001.png
    side_001.png
    1.1 MB · Views: 55
-Changed the skybox to something from FPSBanana
-Changed the sunlight to no longer be the exact same colour and brightness as cp_bruhstbowl (yellower and brighter direct sunlight, bluer shadows)
-I think these changes make the map look a lot happier and more nostalgic

-You now need to capture a control point to capture the intelligence
-It doesn't take that long to capture but it should prevent the awkward scenario where the enemy team is unable to stop you reaching your flag and capturing even though they got there in time

-Added cover to one of the fan sightlines so it's easier to access your own intel room
-The design purpose of this area is to make it so that you can always get to your intel room and attempt to stop the enemy team grabbing your intel, unless they're REALLY awesome and control both lanes of the map
-The fan sightline undermined this by letting the enemy team block you from reaching your intel room while standing safely in their own one

-Lowered the fans so they're more visible as players go up the ramp to their intel room
-Added lights beneath the fans to highlight them
-Changed the sound treatment of the fans to be louder and more mechanical

-Improved the definition of some shadows
-Altered HDR settings (and compiled without it fuck HDR)
-Updated each team's goal string to reflect that the map is no longer multi-stage
-Added a sun sprite

Attachments

  • based_640x480.jpg
    based_640x480.jpg
    43.3 KB · Views: 68
  • based1.jpg
    based1.jpg
    211.5 KB · Views: 63
  • based2.jpg
    based2.jpg
    330.3 KB · Views: 68
  • intel1.jpg
    intel1.jpg
    226.8 KB · Views: 66
  • intel2.jpg
    intel2.jpg
    149.1 KB · Views: 64
  • tall1.jpg
    tall1.jpg
    271.8 KB · Views: 69
  • tall2.jpg
    tall2.jpg
    199.9 KB · Views: 62