-Changed the skybox to something from FPSBanana
-Changed the sunlight to no longer be the exact same colour and brightness as cp_bruhstbowl (yellower and brighter direct sunlight, bluer shadows)
-I think these changes make the map look a lot happier and more nostalgic
-You now need to capture a control point to capture the intelligence
-It doesn't take that long to capture but it should prevent the awkward scenario where the enemy team is unable to stop you reaching your flag and capturing even though they got there in time
-Added cover to one of the fan sightlines so it's easier to access your own intel room
-The design purpose of this area is to make it so that you can always get to your intel room and attempt to stop the enemy team grabbing your intel, unless they're REALLY awesome and control both lanes of the map
-The fan sightline undermined this by letting the enemy team block you from reaching your intel room while standing safely in their own one
-Lowered the fans so they're more visible as players go up the ramp to their intel room
-Added lights beneath the fans to highlight them
-Changed the sound treatment of the fans to be louder and more mechanical
-Improved the definition of some shadows
-Altered HDR settings (and compiled without it fuck HDR)
-Updated each team's goal string to reflect that the map is no longer multi-stage
-Added a sun sprite