ctf_speedcap A4
My first map, which has an experimental mirrored layout.
Speedcap is quite linear and takes place indoors. The layout is mirrored, which means the spawn rooms are right next to each other. Unlike normal CTF, this map has a 10 minute timer. As the name suggests, this map is less deathmatchy and more objective oriented, with fast paced gameplay. (No idea if it's actually fast paced, needs playtesting with actual humans.