changelog:
- changed name from ctf_holyfuckaghost to ctf_charon
- separated team hell warps
- tweaked clipping in hell
- fixed env_shakes not affecting airborne players
- added unique machine sequence for round-ending capture
had to squish the timings because you can't extend humiliation time or delay the win at all. please appreciate the hours i wasted testing possible workarounds for this that went nowhere
- adjusted sewers
- cleaned up the flag logic a bit
- clipped doorframes
- manually clipped computers
vphys was a bit off and had a few bits you could get caught on
- visleaf optimisation
- added cubemaps
- Secret Mystery Addition
- art pass!
ASSETS CREDITS:
BLU Manor Assets: Krazy
Extol Assets: Yrrzy
Spytech Disc Racks, Catlamp: ASG
Halloween Resupply Locker: DatGmann, Blaholtzen
Dev2 Textures: Skylark
Frontline! Assets: Badgerpig, Bapaul, Chaofanatic, Colteh, Donhonk, Hyperchaotix, Neodement, Populus, Retro, Ryan, SediSocks, Sky, Square, Vap, Void, Zobot
Generic Industrial Sign Packs: Urban
Danger: Warning Sign Pack: Ravidge
if i've missed some credits, let me know!