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ctf_charon b3

Ghostly Neutral CTF!

Fuel the machine with lost spirits! Shoot a pile of pumpkins with raw spectral energy! Fight to the death! Run through hell! Try not to wet yourself from being so knee-shakingly terrified! Boo!

Charon is a small neutral CTF map where players must deliver the flag - a ghost! - to the machine on the other side of the map. Be careful, however - ghosts are terrifying, and will scare the courier senseless! Teamwork is required to protect your helpless spirit-ferrying teammate as they make their way toward the objective. On capture the machine activates, causing one of three pumpkin-themed events! Good gourd, how terrifying!

Map: pont

Edits of Valve assets: pont
Green Dragon Steelworks poster: pont

BLU Manor Assets: Krazy
Extol Assets: Yrrzy
Spytech Disc Racks, Catlamp: ASG
Halloween Resupply Locker: DatGmann, Blaholtzen
Dev2 Textures: Skylark
Frontline! Assets: Badgerpig, Bapaul, Chaofanatic, Colteh, Donhonk, Hyperchaotix, Neodement, Populus, Retro, Ryan, SediSocks, Sky, Square, Vap, Void, Zobot
Generic Industrial Sign Packs: Urban
Danger Warning Sign Pack: Ravidge
If I've missed any credits, let me know!
First release
Last update
Capture The Flag
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Latest updates

  1. b3

    changelog: - removed HHH there's now another chance for the hell portal to appear instead. - the flag (ghost) now only scares the courier - fixed flag return time resetting to default, is now 15s (was defaulting to 30) didn't notice until now...
  2. b2

    changelog: - more clearly indicated that machine base is clipped off - added music cues for ghost appear and return - put HUD materials in the map somewhere to ensure they pack - fixed RED wood materials in BLU side of computer area - fixed...
  3. beta!

    changelog: - changed name from ctf_holyfuckaghost to ctf_charon - separated team hell warps - tweaked clipping in hell - fixed env_shakes not affecting airborne players - added unique machine sequence for round-ending capture had to squish the...