THE CONTEST HAS CONCLUDED! Crestfall placed 2nd overall in Gameplay and 4th overall in Visuals, which is great (even though no signed posters...) and we are proud of the map we've made so far. Congratulations to the winners and thanks to 14bit and all the judges, as well as the public voters and playtesters!
A7B is a quick version meant to address several minor (and one kinda major) issues around the map. I fully intend on continuing to develop this map after this point, but I will need to take a break from it for a while first. Ideally I would like to see this map get to an rc-state and make a workshop upload since it seems a lot of people do like it (but that's a ways off from now, and some work still needs to be done on the layout before I feel comfortable even pushing it to beta).
A7B Changelog:
- fixed players being able to trigger the final explosion
- smoothened clipping inside caves
- made all wooden lamp props nonsolid
- adjusted displacements outside BLU spawn on stage 1 to eliminate gap
- adjusted displacements inside cave to overlap upper platform slightly to get rid of nodraw gap
- fixed few instances of visible nodraw
- solidified some props that were nonsolid
- fixed some shading issues on the water in blu's first spawn
- fixed resupply signs being enabled at incorrect times
- fixed spec cams on other stages being accessible
A7B screenshots are pretty much the same as A7/A7A. However, I did forget to take a level overview screenshot for those versions, so here's that:
As an added bonus and to commemorate the end of the contest, here's some random dev sketches I have saved from various points during Crestfall's development, as well as the original A1 VMFs for both stage 1 and stage 2.
Link to VMFs (hosted on my Proton Drive -- feel free to message me if it's not working and you want the files):
https://drive.proton.me/urls/6FRSMZVRZG#uKGs5RnjiJD1
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You are free to look around the VMFs and edit them as you see fit, but please ask permission first if you intend on redistributing them or releasing their edited/compiled versions.
Dev Sketches:
The original concept sketch after discussing with blucheese:
Attempted redesign sketch of last after A1 (unused):
More last sketches:
Sketch trying to replace old one-way door flank at last (unused):
Sticky note sketch of original stage 2 idea (unused, eventually morphed into what stage 2 is now):