A2 Changelog:
- blu spawns are now not broken(hopefully)
BLU spawn to A:
- Widened and expanded bridge so it's not as cramped
- Removed locked door room near blu spawn for gaining access to flank, now an unlocked entrance is provided with a route under the bridge
- Added cover to side flank
A to B:
- Added more cover to areas near the area around A
- Added additional flank for blu to gain height advantage before the ramp
- Blu first forward spawn now has side exit, can fall into water to swim out to battlement
B to C:
- Removed flank that allowed blu to get behind red, replaced by a balcony that blu cannot jump off unless for explosive classes
- Slight adjustment to cart path (moved to the left by like, 100ish hu)
C to finale:
- Widened and straightened side route right after C point area on the left
- Replace indoor bridge at the top connecting C building to the uppper route near finale with a balcony drop down
- Red now spawns where they would spawn coming out to C, except facing towards the old spawn doors for finale
- Added full healthkit to an outdoor area previously could be used to prop jump up to finale, now prop jump is removed and it's only a dropdown for red and an exit for blu to the underground flank
- Underground flank is now visible from cart path
- Removed upper route flank that previously connected the side areas together, there's now an opening towards C at that path above cart path
(and more that I might have forgotten...)