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Widened and expanded bridge so it's not as cramped
Removed locked door room near blu spawn for gaining access to flank, now an unlocked entrance is provided with a route under the bridge
Added cover to side flank
A to B:
Added more cover to areas near the area around A
Added additional flank for blu to gain height advantage before the ramp
Blu first forward spawn now has side exit, can fall into water to swim out to battlement
B to C:
Removed flank that allowed blu to get behind red, replaced by a balcony that blu cannot jump off unless for explosive classes
Slight adjustment to cart path (moved to the left by like, 100ish hu)
C to finale:
Widened and straightened side route right after C point area on the left
Replace indoor bridge at the top connecting C building to the uppper route near finale with a balcony drop down
Red now spawns where they would spawn coming out to C, except facing towards the old spawn doors for finale
Added full healthkit to an outdoor area previously could be used to prop jump up to finale, now prop jump is removed and it's only a dropdown for red and an exit for blu to the underground flank
Underground flank is now visible from cart path
Removed upper route flank that previously connected the side areas together, there's now an opening towards C at that path above cart path
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