Yeah, so what if I blasted the whole map apart?
The map has received so many changes that it wouldn't be worth my while to list them all here. Changed the number of points from three (including last) to just two (once again including last). This has drastically reduced the overall length of the map, which is in line with how other multistage payload maps handle their lasts.
In short, blue's spawn room has been shortened and cut down a lot to reduce the amount of travel time spent within spawn.
The train track section has been reworked to hopefully play better.
A complete rework has been done between Blue Spawn and the waterfall.
A similar level of reworking has been done with the section of level past the waterfall.
Added in card tables with the objectives for stage 2 in the context of the Stack the Deck contest