cp_tangerine

cp_tangerine a3FIX

Well, alot of stuff changed that I can barely remember. Longest 19 days of my life. Heres everything I can remember:
  • Quite a bit more real textures
  • More optimization
  • Messed around with vent and side tunnels
  • Totally re-did 2nd and last
  • Mid slightly changed
  • Forward spawns above ground now
  • It's brighter!
And anything past that I can not remember.
  • Sent all the crates at mid to their intended destinations (Australia)
  • Nuked 2nd and put something better in its place (thank you for feedback Stack Man)
  • Last doesn't mean murder the enemy spawn anymore (thank you for feedback Stack Man)
  • Removed the clusterfuck that is the hallways between Tunnel, Last, and second.
  • New buildings at mid to break up the monotony
  • Moved rails at mid away from mid itself to the new buildings in order to "increase safety in the outer areas"
  • Stuck a light under mid so you don't need night vision.
  • Doors at that weird tunnel nobody really uses so Snipers aren't OP there.
  • Opened up one of the doors at last to make everyone happier
  • Discarded the pickup trucks at forward spawn, turned the lights on on the other vehicles.
  • Made it easier to hit your head in one of the tunnels
  • Forward spawns have doors now! Yay!