not much :/

Changes:

-Added glass to the window in the RED building in front of BLU spawn
-Made the pillars for the small platform of that building 32x32 units
-Added a sign to the out of bounds room in BLU spawn
-Added a clip to the metal wall

(btw I think I broke the navmesh, I might make another update for that).
I decided to make some changes to B, to hopefully make it more balanced.

So, here are the changes!

-Pushed RED spawns back
-Added a roof and pillars to B
-Updated a bit of clipping on a box
-Moved the B point sign to the back wall of B, rather than the ramp.
-Added a medium ammopack next to the metal wall on the platform in front of B

Attachments

  • StargazerB.jpg
    StargazerB.jpg
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Changes:

-Moved a box out of a pillar.
-Updated positions of the spectator camera position.
-Replaced the computer props for an out of bounds room in BLU spawn.
This is basically just a1.2 but I'm making this update so close to a1.1 so I'm just gonna round it up.

Changes:

-Moved B closer to the main platform
-After BLU captures A, their respawn time will be decreased by 3 seconds
These updates are small changes that I personally felt like doing, I probably won’t make many more before I get some more feedback on the map, so if you have ideas, let me know!

-Updated clipping in BLU spawn and near B
-Updated texture alignment
-Increased capture area for B
-Moved the staircase leading to the balcony near B
-Added boxes to the staircase leading to the balcony near B
-It now takes only 10 seconds to capture B
-Updated background scenery
-Changed metal bar texture on a wall
-Added sign at RED spawn