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cp_snowfield a6

5cp map with an antarctic theme

  1. cp_snowfield_a6


    + Mirrored the entire map. Left side advantages should now be right side advantages.

    + Added a clock above the spawn door that leads to the rollout.

    + Changed the mid point design. It has high ground and cover against the main route.

    + Adjusted health and ammo, especially around the 2nd point.

    + Added a hill to both sides of mid.

    + Changed the railing brushes at mid to railing props.

    + Changed the value of the health packs behind the railings from small to medium.

    + Added...
  2. cp_snowfield_a5


    + Reworked 2nd. It is now a spire.

    + Added dynamic signs to the mid spawns. If the forward spawns are activated, there's a sign in front of the spawn door telling players to go left.

    + Removed the rocks at mid.

    + Tweaked bits of last.

    + Changed the spawnrooms at last.

    + Blocked a sightline at mid.

    + Adjusted respawn times.

    + Improved optimization.
  3. cp_snowfield_a4


    + Reworked last and second. Last is in front of a greenhouse inside the corresponding team's base, and second is inside of a snowy wooden shack. The map is overall bigger and more interesting.

    + Changed cover on mid.

    + Added decoration to the buildings at mid.

    I want to thank everybody who left feedback on version a3, because I didn't thank them at all when I first received their feedback. But after I took a break from working on the map, I was able to clearly see what needed...
    Alternating Current thanked this.
  4. cp_snowfield_a3


    + Changed the main spawnrooms so that defenders have a high ground option when defending the last point.

    + Increased the distance from mid to 2nd.

    + Moved last forward spawns back.

    + Reduced spawn times overall.

    + Increased cap time on 2nd.

    + Removed multiple shutter doors.

    + Added ramps for the defending team on 2nd

    + Added a health and ammo pack inside the building behind 2nd.

    + Fixed a spot on the rocks at mid where you could get stuck. (I'm incredibly sorry, ferret)....
  5. cp_snowfield_a2


    + Increased cap time on last

    + Moved the 1st forward spawn from inside the mid building to inside the last building

    + Clipped a small ledge between a brush and a displacement on last

    + Removed some of the cover at mid and 2nd

    + Adjusted positions of last's control point and of certain rocks

    + Fixed a sightline at mid that allowed a sentry gun to fire freely onto the point
  6. cp_snowfield_a1a


    + Fixed displacements on last

    That's honestly all that changed.
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