cp_snowfield - 5cp map with an antarctic theme A large field of snow is the location for RED and BLU's antarctic bases. Take the enemy's control points and show them who owns Antarctica!
Changelog + Fixed displacements on last That's honestly all that changed. Read the rest of this update entry...
Changelog + Increased cap time on last + Moved the 1st forward spawn from inside the mid building to inside the last building + Clipped a small ledge between a brush and a displacement on last + Removed some of the cover at mid and 2nd + Adjusted positions of last's control point and of certain rocks + Fixed a sightline at mid that allowed a sentry gun to fire freely onto the point Read the rest of this update entry...
Changelog: + Changed the main spawnrooms so that defenders have a high ground option when defending the last point. + Increased the distance from mid to 2nd. + Moved last forward spawns back. + Reduced spawn times overall. + Increased cap time on 2nd. + Removed multiple shutter doors. + Added ramps for the defending team on 2nd + Added a health and ammo pack inside the building behind 2nd. + Fixed a spot on the rocks at mid where you could get stuck. (I'm incredibly sorry, ferret). + Changed the cover and displacements on last. + Changed the buildings on mid to an L shape. + Added team colored arrows on mid. + Removed the displacement cliff on 2nd. Read the rest of this update entry...
Changelog: + Reworked last and second. Last is in front of a greenhouse inside the corresponding team's base, and second is inside of a snowy wooden shack. The map is overall bigger and more interesting. + Changed cover on mid. + Added decoration to the buildings at mid. I want to thank everybody who left feedback on version a3, because I didn't thank them at all when I first received their feedback. But after I took a break from working on the map, I was able to clearly see what needed to change, and I was able to bring myself to rework major areas of the map. Read the rest of this update entry...
Changelog: + Reworked 2nd. It is now a spire. + Added dynamic signs to the mid spawns. If the forward spawns are activated, there's a sign in front of the spawn door telling players to go left. + Removed the rocks at mid. + Tweaked bits of last. + Changed the spawnrooms at last. + Blocked a sightline at mid. + Adjusted respawn times. + Improved optimization. Read the rest of this update entry...
Changelog: + Mirrored the entire map. Left side advantages should now be right side advantages. + Added a clock above the spawn door that leads to the rollout. + Changed the mid point design. It has high ground and cover against the main route. + Adjusted health and ammo, especially around the 2nd point. + Added a hill to both sides of mid. + Changed the railing brushes at mid to railing props. + Changed the value of the health packs behind the railings from small to medium. + Added rocks to the main route for attackers on the 2nd point. + Adjusted clipping. + Added a new route to the 2nd point. + Fixed an issue where people couldn't change class without dying in the first blu forward spawn. Read the rest of this update entry...