cp_mcmurdo a3

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cp_mcmurdo a3

A non A/D 2cp map

mcmurdo is a new (I think) gamemode. There is a 30* second setup time (for engineers) then either red or blu is selected to attack first, randomly. The chosen team has 3* mins to capture the opposing team's point, otherwise they can no longer capture and the other team can.

*all times are subject to change

Download is to the unfinished bsp, all I need to do for a1 is the logic and fix a couple bugs.

Looking for feedback on layout (if anyone would be kind enough to download and run around) and please dont post anything about graphical errors or holes in the world or how the skybox just surrounds the whole map, most if not all of it will most likely be fixed for a1.
First release
Last update
Symmetrical CP

More downloads from zahndah

Latest updates

  1. cp_mcmurdo

    a3, 3cp! (3-ception!?) Changes include -changed to 3cp -added some things to make bases look a tad nicer -changed some things -thought of stuff -now have a good idea of what I want to do for a4 Things I am going to want to do for a4: -update...
  2. cp_mcmurdo

    a2a: Hey! there has already been an a2! Updates: -Fiddled with lighting, now darker to fit the theme of abandoned research facility recently inhabited by RED and BLU -Fixed invisible stairs -Thought of title for a2a -More (maybe)
  3. cp_mcmurdo

    Update a2: Electric Boogaloo Changes include: -Clipped some stairs i missed -got told to clip using blockbullets (so i did) -added railings -changes op attacking balcony to neutral balcony (equally accessable by either team) -fiddled with...